Joy and headaches building a well structured multi-platform Flutter app with CoPilot
You only understand something when you are forced to do it yourself. I've been looking for a way to force myself to build and test a multi-platform application. A lousy game night scoring experience demanded an NIH solution. So, I built a multi-platform Flutter application using only CoPilot agent prompts. It was a learning experience where I had to cheat, relying on my knowledge to drive CoPilot where I wanted it to go. The end result is a multi-platform Flutter app, fs_game_score that can be found on GitHub . This is a generic game scoring app created almost entirely using VSCode's Copilot agent mode with virtually no hand coding. There were lots of AI agent prompts with many undo/redo attempts. The application has been tested on Android, IOS, Chrome, macOS, and Windows 11. At least a dozen lessons learned Coding It helps if you know what libraries you want to use. That lets you direct the copilot to the most up-to-date or best pra...